
When I talk about piracy here, I'm not talking about pirates that go "yarrrrrr, shiver me timbers," but actually piracy is based on the act of copyright infringement of intellectual property such as software/games, music, books and movies. Any time we share a game online or in-person, we infringe on the copyright of the owner and that is illegal in the United States and many parts of the world. There goes one sale that the producer will never make and the cost of development for anything they make becomes a higher risk as piracy increases.
Despite the use of DRM, people still find ways to bypass the restrictions put on the game to ensure that it isn't pirated. With this constant struggle between the user and the game developers, the restrictions are increased in an effort to ensure that the product is actually legal and users will create a bypass for it and then distribute it to others.
As I continue this blog, I will take a look at the continuing struggle between users and developers over the use of the product. The goal is to show the arguments for both parties and in the end to find a solution to the problem. There will always be those who don't want to pay for something, but it needs to be made clear that just isn't the way to go and create incentives for legally obtaining a game.
Read Links:
http://en.wikipedia.org/wiki/Copyright_infringement
http://en.wikipedia.org/wiki/Copyright_infringement_of_software
http://www.joystiq.com/2010/03/01/splinter-cell-conviction-future-ubisoft-pc-games-to-use-intern/